v1.0.0
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121
skills/creative/baoyu-comic/references/presets/concept-story.md
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skills/creative/baoyu-comic/references/presets/concept-story.md
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# concept-story
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概念故事预设 - Narrative comics that visualize abstract concepts through character-driven stories
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## Base Configuration
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| Dimension | Value |
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|-----------|-------|
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| Art Style | manga |
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| Tone | warm |
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| Layout | standard (default) |
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Equivalent to: art=manga, tone=warm
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## Unique Rules
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This preset includes special rules beyond the art+tone combination. When the `concept-story` preset is selected, ALL rules below must be applied.
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### Concept Visualization System (CRITICAL)
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Each major abstract concept SHOULD have a recurring visual symbol/metaphor:
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| Concept Type | Visualization Approach |
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|-------------|----------------------|
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| Psychological need | Tangible object character holds or discovers (e.g., glowing energy ball = competence) |
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| Management principle | Environmental metaphor character navigates (e.g., ship wheel = autonomy) |
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| Growth/development | Living organic symbol that transforms (e.g., seed → flowering plant = relatedness) |
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| Abstract framework | Spatial structure characters can enter or observe |
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| Emotional state | Color/lighting shift in the scene atmosphere |
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**Unlike ohmsha**: Dialogue panels are allowed and expected. The goal is to COMBINE visual metaphors WITH dialogue, not replace dialogue entirely.
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**Pattern**: "Dialogue introduces idea" → "Visual metaphor illustrates it" → "Character reacts/applies it"
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### Visual Symbol Continuity
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Symbols must persist across the story:
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| Stage | Treatment |
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|-------|-----------|
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| Introduction | Symbol appears with soft glow effect when concept is first mentioned |
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| Recurrence | Same symbol reappears in background or character interaction when concept is referenced |
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| Resolution | ALL symbols gather in the final composition, showing integration of learned concepts |
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**Storyboard requirement**: Include a Symbol Mapping Table defining concept → visual symbol before panel breakdown.
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### Character Archetypes (Flexible)
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Create original characters based on content domain. No fixed defaults:
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| Role | Archetype | Visual Cues |
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|------|-----------|------------|
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| Protagonist | Learner/worker facing a challenge | Modern professional or student, relatable, starts with constrained posture |
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| Mentor | Experienced guide who teaches through experience | Slightly older, calm demeanor, warm color accents |
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| Catalyst | Person or event that triggers transformation | Can be a colleague, situation, challenge, or opportunity |
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**IMPORTANT**: Characters are created fresh each time based on the source content's domain (business, psychology, education, etc.). No default character set.
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### Narrative Arc Structure
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Enforce a five-stage growth arc:
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| Act | Structure | Visual Tone |
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|-----|-----------|------------|
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| Opening | Protagonist stuck in routine, faces frustration | Muted warm tones, tight framing, constrained compositions |
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| Inciting moment | Mentor appears or opportunity arrives | Brightness increases, panels open up |
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| Learning | Concepts introduced through visual metaphors | Rich warm palette, symbols introduced one by one |
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| Turning point | Protagonist applies knowledge, faces test | Contrast increases, dynamic compositions |
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| Transformation | Growth demonstrated, new understanding visible | Full warm palette, expansive composition, all symbols present |
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### Dialogue + Action Balance
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- Dialogue is encouraged and expected (unlike ohmsha's NO talking heads rule)
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- Every page should combine at least one dialogue panel with at least one visual/action panel
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- Avoid pure "lecture" pages where a character explains for 4+ panels straight
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- When a character explains a concept verbally, the NEXT panel should visualize it
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**Wrong approach**: Four consecutive panels of mentor lecturing at protagonist
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**Right approach**: Mentor introduces concept → visual metaphor panel → protagonist reacts → applies understanding
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### Scene Atmosphere Rules
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| Scene Type | Atmosphere |
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|------------|-----------|
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| Problem/frustration | Cool muted tones over warm base, tight framing, cluttered environment |
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| Mentoring moment | Golden hour lighting, open composition, warm indoor glow |
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| Concept visualization | Soft glow effects, clean simplified backgrounds, symbol spotlight |
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| Growth/transformation | Warm light expanding outward, character posture opening up |
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| Resolution | Full warm palette, spacious composition, all visual symbols visible |
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### Ending Requirements
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Final page MUST include:
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1. Protagonist demonstrating transformed understanding (not just being told)
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2. Visual callback showing contrast with opening state (e.g., wilted plant → thriving plant)
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3. All concept symbols visible together in the composition
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4. A forward-looking element suggesting ongoing growth (not a closed ending)
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### Page Title Convention
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Every page MUST have a narrative title:
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**Wrong**: "Chapter 3: Self-Determination Theory"
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**Right**: "The Day Xiao Ming Found His Own Engine"
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## Quality Markers
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- ✓ Each major concept has a recurring visual symbol
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- ✓ Dialogue and visual metaphors work together (not one replacing the other)
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- ✓ Clear growth arc from problem to transformation
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- ✓ Original characters suited to the content domain
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- ✓ Warm, professional atmosphere throughout
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- ✓ Visual symbols recur and accumulate through the story
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- ✓ Final page integrates all concept symbols with transformation callback
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## Best For
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Psychology concepts, business/management principles, motivation theory, personal development,
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self-help content, leadership frameworks, coaching narratives, soft skill education,
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abstract concept explanation through character-driven stories
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107
skills/creative/baoyu-comic/references/presets/four-panel.md
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skills/creative/baoyu-comic/references/presets/four-panel.md
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# four-panel
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四格漫画预设 - Minimalist four-panel business allegory comics
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## Base Configuration
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| Dimension | Value |
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|-----------|-------|
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| Art Style | minimalist |
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| Tone | neutral |
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| Layout | four-panel (default) |
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| Aspect | 4:3 (landscape) |
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Equivalent to: art=minimalist, tone=neutral, layout=four-panel, aspect=4:3
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## Unique Rules
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This preset includes special rules beyond the art+tone combination. When the `four-panel` preset is selected, ALL rules below must be applied.
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### 起承转合 Narrative Structure (CRITICAL)
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Every comic MUST follow the four-panel 起承转合 structure:
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| Panel | Role | Requirements |
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|-------|------|-------------|
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| 1 (起 Setup) | Introduce the situation | Show character(s) in a recognizable context. Establish the "normal" state or problem |
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| 2 (承 Development) | Build on the setup | Add complication, show an attempt, or introduce the concept. Stakes become clearer |
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| 3 (转 Turn) | The twist or key insight | **Most important panel.** Show the unexpected reversal, contrast, or "aha" moment that makes the allegory work |
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| 4 (合 Conclusion) | Resolution and takeaway | Show the result, consequence, or lesson learned. Can be a visual punchline or summary |
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**CRITICAL**: Do NOT deviate from exactly 4 panels. No 5th panel, no title panel, no footer panel within the image.
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### Single-Page Story Rule (CRITICAL)
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- The entire story is told in ONE page with exactly 4 panels
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- Page count: always 1 (plus optional cover)
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- No multi-page four-panel stories — if content requires more, create multiple separate four-panel comics
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- Storyboard structure: Cover (optional) + 1 page
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### Accent Color System
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- The image is primarily black-and-white line art
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- Use exactly 1-2 spot colors per strip (default: orange `#FF6B35`)
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- Rules:
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- Key concept label or object: filled with accent color or outlined in accent
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- Panel 3 (转 Turn) should have the strongest color emphasis
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- Characters remain B&W — color is for concepts/objects/labels only
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- Consistent accent color across all 4 panels (do not switch colors between panels)
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### Character Design Rules
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- Simplified stick-figure-like characters
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- Distinguish characters through simple props: ties, glasses, hats, briefcases, aprons
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- No detailed faces — dot eyes, line mouth at most
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- Characters should be generic enough to represent archetypes (the manager, the employee, the customer)
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- Maximum 2-3 characters per strip
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### Text in Panels
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- Chinese text for dialogue and labels (or match source language)
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- Keep text minimal — 1-2 short lines per panel maximum
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- Key concept terms can be highlighted with accent color background
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- No narrator boxes — dialogue and labels only
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- Speech bubbles: simple rectangles or ovals, thin black outline
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### Optional Title & Caption
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- A brief descriptive title above the 4 panels
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- An optional one-line caption/moral below the panels
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- These are part of the page composition, not separate panels
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### Character Archetypes (Flexible)
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Create simple stick-figure characters based on content. No fixed defaults:
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| Role | Archetype | Visual Cues |
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|------|-----------|------------|
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| Protagonist | Worker/employee facing a situation | Simple figure, minimal distinguishing feature (glasses, tie) |
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| Authority | Boss/manager/expert | Slightly larger figure, or prop like pointer/clipboard |
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| Object | The concept itself | Labeled object, icon, or highlighted text with accent color |
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### Prompt Template
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When generating image prompts for four-panel comics, include these keywords:
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> A minimalist, clean line art digital comic strip in a four-panel grid layout (2×2). The style is simplified cartoon illustration with clear black outlines and a minimal color palette of black, white, and specific spot [accent color] for key concepts.
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Each panel description should specify:
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- Panel position (Top Left / Top Right / Bottom Left / Bottom Right)
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- Character poses and gestures (simple, stick-figure style)
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- Dialogue text in Chinese (hand-drawn style)
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- Any accent-colored elements (concept labels, key objects)
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## Quality Markers
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- ✓ Exactly 4 panels in strict 2×2 grid
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- ✓ 起承转合 narrative arc clearly present
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- ✓ 90%+ black-and-white with strategic spot color
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- ✓ Simplified stick-figure characters
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- ✓ Key concept visually highlighted with accent color
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- ✓ Text is minimal and in Chinese (or source language)
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- ✓ Single complete story in one page
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- ✓ Panel 3 delivers a clear "turn" or insight
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## Best For
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Business allegory, management fables, short insights, workplace parables, concept contrasts, social media educational content, quick-read comics
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114
skills/creative/baoyu-comic/references/presets/ohmsha.md
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skills/creative/baoyu-comic/references/presets/ohmsha.md
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# ohmsha
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Ohmsha预设 - Educational manga with visual metaphors
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## Base Configuration
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| Dimension | Value |
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|-----------|-------|
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| Art Style | manga |
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| Tone | neutral |
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| Layout | webtoon (default) |
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Equivalent to: art=manga, tone=neutral
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## Unique Rules
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This preset includes special rules beyond the art+tone combination. When the `ohmsha` preset is selected, ALL rules below must be applied.
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### Visual Metaphor Requirements (CRITICAL)
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Every technical concept MUST be visualized as a metaphor:
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| Concept Type | Visualization Approach |
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|-------------|----------------------|
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| Algorithm | Gadget/machine that demonstrates the process |
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| Data structure | Physical space characters can enter/explore |
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| Mathematical formula | Transformation visible in environment |
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| Abstract process | Tangible flow of particles/objects |
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**Wrong approach**: Character points at blackboard explaining
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**Right approach**: Character uses "Concept Visualizer" gadget, steps into metaphorical space
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### Visual Metaphor Examples
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| Concept | Wrong (Talking Head) | Right (Visual Metaphor) |
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|---------|---------------------|------------------------|
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| Attention mechanism | Character points at formula on blackboard | "Attention Flashlight" gadget illuminates key words in dark room |
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| Gradient descent | "The algorithm minimizes loss" | Character rides ball rolling down mountain valley |
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| Neural network | Diagram with arrows | Living network of glowing creatures passing messages |
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| Overfitting | "The model memorized the data" | Character wearing clothes that fit only one specific pose |
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### Character Roles (Required)
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**DEFAULT: Use Doraemon characters** unless user explicitly specifies custom characters.
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| Role | Default Character | Visual | Traits |
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|------|-------------------|--------|--------|
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| Student (Role A) | 大雄 (Nobita) | Boy, 10yo, round glasses, black hair, yellow shirt, navy shorts | Confused, asks basic but crucial questions, represents reader |
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| Mentor (Role B) | 哆啦A梦 (Doraemon) | Blue robot cat, white belly, 4D pocket, red nose, golden bell | Knowledgeable, patient, uses gadgets as technical metaphors |
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| Challenge (Role C) | 胖虎 (Gian) | Stocky boy, small eyes, orange shirt | Represents misunderstanding, or "noise" in the data |
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| Support (Role D) | 静香 (Shizuka) | Cute girl, black short hair, pink dress | Asks clarifying questions, provides alternative perspectives |
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**IMPORTANT**: These Doraemon characters ARE the default for ohmsha preset. Generate character definitions using these exact characters unless user requests otherwise.
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To use custom characters: ask the user to provide role → character mappings (e.g., `Student:小明, Mentor:教授`).
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### Page Title Convention
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Every page MUST have a narrative title (not section header):
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**Wrong**: "Chapter 1: Introduction to Transformers"
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**Right**: "The Day Nobita Couldn't Understand Anyone"
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### Gadget Reveal Pattern
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When introducing a concept:
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1. Student expresses confusion with visual indicator (?, spiral eyes)
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2. Mentor dramatically produces gadget with sparkle effects
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3. Gadget name announced in bold with explanation
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4. Demonstration begins - student enters metaphorical space
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### Ending Requirements
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Final page MUST include:
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1. Student demonstrating understanding (applying the concept)
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2. Callback to opening problem (now resolved)
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3. Mentor's satisfied expression
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4. Optional: hint at next topic
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### NO Talking Heads Rule
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**Critical**: Characters must DO things, not just explain.
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Every panel should show:
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- Action being performed
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- Metaphor being demonstrated
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- Character interaction with concept-space
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- NOT: two characters facing each other talking
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### Special Visual Elements
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| Element | Usage |
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|---------|-------|
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| Gadget reveals | Dramatic unveiling with sparkle effects |
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| Concept spaces | Rounded borders, glowing edges for "imagination mode" |
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| Information displays | Holographic UI style for technical details |
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| Aha moments | Radial lines, light burst effects |
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| Confusion | Spiral eyes, question marks floating above head |
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## Quality Markers
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- ✓ Every concept is a visual metaphor
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- ✓ Characters are DOING things, not just talking
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- ✓ Clear student/mentor dynamic
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- ✓ Gadgets and props drive the explanation
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- ✓ Expressive manga-style emotions
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- ✓ Information density through visual design, not text walls
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- ✓ Narrative page titles
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## Reference
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For complete guidelines, see `references/ohmsha-guide.md`
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116
skills/creative/baoyu-comic/references/presets/shoujo.md
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116
skills/creative/baoyu-comic/references/presets/shoujo.md
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# shoujo
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少女预设 - Classic shoujo manga with romantic aesthetics
|
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|
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## Base Configuration
|
||||
|
||||
| Dimension | Value |
|
||||
|-----------|-------|
|
||||
| Art Style | manga |
|
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| Tone | romantic |
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||||
| Layout | standard (default) |
|
||||
|
||||
Equivalent to: art=manga, tone=romantic
|
||||
|
||||
## Unique Rules
|
||||
|
||||
This preset includes special rules beyond the art+tone combination. When the `shoujo` preset is selected, ALL rules below must be applied.
|
||||
|
||||
### Decorative Elements (Required)
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||||
|
||||
Every emotional moment must include decorative elements:
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|
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| Emotion | Required Decorations |
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||||
|---------|---------------------|
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||||
| Love | Floating hearts, sparkles, rose petals |
|
||||
| Longing | Feathers, bubbles, distant sparkles |
|
||||
| Joy | Flowers blooming, light bursts, stars |
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||||
| Sadness | Falling petals, fading sparkles |
|
||||
| Shyness | Soft sparkles, floating bubbles |
|
||||
| Realization | Radiating lines with sparkles |
|
||||
|
||||
### Eye Detail Requirements
|
||||
|
||||
Eyes are critical in shoujo style:
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||||
|
||||
| Aspect | Treatment |
|
||||
|--------|-----------|
|
||||
| Size | Larger than standard manga (1.2x) |
|
||||
| Highlights | Multiple (3-5), placed for emotion |
|
||||
| Reflection | Scene reflection in emotional moments |
|
||||
| Sparkle | Built-in sparkle effects |
|
||||
| Tears | Crystalline, detailed teardrops |
|
||||
|
||||
### Character Beauty Standards
|
||||
|
||||
| Feature | Treatment |
|
||||
|---------|-----------|
|
||||
| Hair | Flowing, detailed strands, shine highlights |
|
||||
| Skin | Porcelain, soft blush on cheeks |
|
||||
| Lips | Soft, slightly glossy |
|
||||
| Hands | Elegant, expressive gestures |
|
||||
| Posture | Graceful, elegant poses |
|
||||
|
||||
### Background Effects
|
||||
|
||||
**Abstract backgrounds** for emotional moments:
|
||||
|
||||
| Moment Type | Background |
|
||||
|-------------|-----------|
|
||||
| Love confession | Soft gradient + floating flowers |
|
||||
| Shock | Screen tone speed lines + sparkles |
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||||
| Memory | Dreamy blur + scattered petals |
|
||||
| Realization | Radial lines + light burst |
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||||
| Intimate | Soft focus + floating elements |
|
||||
|
||||
### Panel Flow
|
||||
|
||||
- Overlap panels for intimate moments
|
||||
- Break panel borders for emotional impact
|
||||
- Float decorative elements between panels
|
||||
- Use screen tone gradients for mood
|
||||
- Irregular panel shapes for drama
|
||||
|
||||
### Emotional Beat Timing
|
||||
|
||||
Slow down pacing for emotional impact:
|
||||
|
||||
| Scene Type | Panel Treatment |
|
||||
|------------|-----------------|
|
||||
| Confession | Multiple small panels, then splash |
|
||||
| Eye contact | Close-up sequence |
|
||||
| Touch | Slow-motion panel breakdown |
|
||||
| Realization | Build-up panels then impact |
|
||||
|
||||
### Color Palette Application
|
||||
|
||||
| Scene Type | Palette |
|
||||
|------------|---------|
|
||||
| Romantic | Pink, lavender, rose gold |
|
||||
| Happy | Soft yellow, peach, sky blue |
|
||||
| Sad | Pale blue, silver, gray lavender |
|
||||
| Dramatic | Deep rose, purple, contrast |
|
||||
|
||||
### Screen Tone Usage
|
||||
|
||||
| Mood | Tone Pattern |
|
||||
|------|-------------|
|
||||
| Neutral | Clean, minimal |
|
||||
| Romantic | Soft gradient overlays |
|
||||
| Dramatic | Heavy contrast tones |
|
||||
| Dreamy | Soft dot patterns |
|
||||
|
||||
## Quality Markers
|
||||
|
||||
- ✓ Large, sparkling detailed eyes
|
||||
- ✓ Decorative elements in emotional moments
|
||||
- ✓ Flowing, beautiful character designs
|
||||
- ✓ Soft, pastel color palette
|
||||
- ✓ Elegant panel compositions
|
||||
- ✓ Screen tone mood effects
|
||||
- ✓ Romantic atmosphere throughout
|
||||
- ✓ Beautiful, expressive poses
|
||||
|
||||
## Best For
|
||||
|
||||
Romance stories, coming-of-age, friendship narratives, school life, emotional drama, love stories
|
||||
110
skills/creative/baoyu-comic/references/presets/wuxia.md
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110
skills/creative/baoyu-comic/references/presets/wuxia.md
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# wuxia
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武侠预设 - Hong Kong martial arts comic style
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## Base Configuration
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| Dimension | Value |
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|-----------|-------|
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| Art Style | ink-brush |
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| Tone | action |
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| Layout | splash (default) |
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Equivalent to: art=ink-brush, tone=action
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## Unique Rules
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This preset includes special rules beyond the art+tone combination. When the `wuxia` preset is selected, ALL rules below must be applied.
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### Qi/Energy Effects (Required)
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Martial arts power must be visible through qi effects:
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| Effect Type | Visual Treatment |
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|-------------|-----------------|
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| Internal qi | Glowing aura around character |
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| External qi | Visible energy projection |
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| Qi clash | Radiating impact waves |
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| Qi absorption | Flowing particles toward character |
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| Hidden power | Subtle glow in eyes/fists |
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### Energy Colors
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| Qi Type | Color |
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|---------|-------|
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| Righteous | Blue (#4299E1), Gold (#FFD700) |
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| Fierce | Red (#DC2626), Orange (#EA580C) |
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| Evil | Purple (#7C3AED), Green (#16A34A) |
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| Pure | White, Silver |
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| Ancient | Gold with particles |
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### Combat Visual Language
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**Impact moments** must include:
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1. Speed lines radiating from impact point
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2. Flying debris (stone, wood, cloth)
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3. Shockwave rings
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4. Dust/energy clouds
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5. Hair and clothing blown back
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### Movement Depiction
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| Speed Level | Visual Treatment |
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|-------------|-----------------|
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| Normal | Standard pose |
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| Fast | Motion blur, speed lines |
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| Lightning | Afterimages, multiple positions |
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| Teleport | Fade effect, particle trail |
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### Environmental Integration
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Backgrounds must support action:
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| Environment | Combat Enhancement |
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|-------------|-------------------|
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| Mountains | Crumbling peaks from impacts |
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| Forest | Exploding trees, flying leaves |
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| Water | Dramatic splashes, walking on water |
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| Temple | Breaking pillars, flying tiles |
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| Cliff | Dramatic falls, wind effects |
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### Character Pose Guidelines
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- Dynamic warrior stances with weight distribution
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- Flowing robes and hair showing movement
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- Muscle tension visible in action
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- Feet planted or in dynamic motion
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- Traditional martial arts postures
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### Weapon Effects
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| Weapon | Visual Treatment |
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|--------|-----------------|
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| Sword | Trailing light arc, blade glow |
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| Palm | Qi projection, wind effect |
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| Staff | Spinning blur, impact ripples |
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| Whip | Flowing energy trail |
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### Atmospheric Elements
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Always include:
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- Floating particles (leaves, petals, dust)
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- Ink wash mist for depth
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- Wind direction indicators
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- Dramatic sky/weather when appropriate
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## Quality Markers
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- ✓ Dynamic action poses with sense of motion
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- ✓ Ink brush aesthetic in line work
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- ✓ Visible qi/energy effects
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- ✓ High contrast dramatic lighting
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- ✓ Atmospheric backgrounds with Chinese elements
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- ✓ Flowing fabric and hair movement
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- ✓ Impactful combat moments
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- ✓ Speed lines and impact effects
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## Best For
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Martial arts stories, Chinese historical fiction, wuxia/xianxia adaptations, action-heavy narratives
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Reference in New Issue
Block a user